Kampagnen |
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EEdO DID IdF DT LVW Freiheit WdN DZdF SchwS DHvT DAW DS DGzB UbS - TFGE |
Era |
S ZdH - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Also known as 'Terror of travelers', Carnivore Plants are indeed death machines! As little plants or enormous bushes they only eat meat and their teeth contain one of the most powerful poison of the world. Mingling themselves in the forest, they can move using their roots that aren't fixed in the ground as the ones of the common plants, but they are used as tentacles! Despite their slowness, bigger Carnivore Plants can also throw them grasping the enemies and slowing them while preparing the final hit.
Anmerkungen: The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures. Diese Einheit verfügt über die Fertigkeit der Regeneration. Dadurch erhält sie genauso viele Lebenspunkte, als würde sie sich in einem Dorf aufhalten.
Vorherige Stufe: | |
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Nächste Stufe: | Fatal Tangle |
Kosten: | 15 |
LP: | 28 |
Bewegungskosten: | 4 |
EP: | 35 |
Level: | 1 |
Tag-/Nachteinfluss: | redlich |
ID | BM Carnivore_Plant |
Fertigkeiten: | regenerates |
Fänge Stich | 8 - 2 Nahkampf | poison |
Resistenzen: | |
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Klinge | -10% |
Stich | 50% |
Wucht | 10% |
Feuer | -30% |
Kälte | 20% |
Arkan | -30% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 3 | 20% |
Burg | 1 | 50% |
Dorf | 1 | 50% |
Flachland | 1 | 50% |
Gefroren | 2 | 20% |
Höhle | 2 | 30% |
Hügel | 2 | 30% |
Küstennahes Riff | - | 0% |
Pilzhain | 2 | 40% |
Sand | 2 | 20% |
Seichtes Wasser | 2 | 30% |
Sumpf | 2 | 30% |
Tiefes Wasser | 99 | 10% |
Unbegehbar | 99 | 10% |
Unpassierbar | 99 | 0% |
Wald | 1 | 70% |